Tencent
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Tencent: One Of The Cheapest Mega-Cap Tech Stocks In The WorldTencent looks deeply undervalued at a 12.7x forward P/E as gaming, Weixin ads, and AI spending accelerate. See why TCEHY stock is a strong buy.
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Nvidia's China Woes Deepen As TikTok Parent ByteDance Eyes AI Chips From Iluvatar CoreX, Baidu: ReportByteDance eyes AI chips from Iluvatar CoreX and Baidu, signaling growing demand for China's homegrown AI hardware.
▾ 🔗 Overlaps · same entity in both tables
Entries the AI flagged as overlapping between Subsidiaries and Segments. Read both rows together — the subsidiary row shows the one-time deal; the segment row shows the recurring revenue contribution.
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🏢 Riot Games ↔ 🧱 Domestic Games 📊 operational viewRiot Games is a fully-owned subsidiary. Its revenue from China contributes to the 'Domestic Games' segment, while its international revenue contributes to 'International Games'.
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🏢 Supercell ↔ 🧱 International Games 📊 operational viewSupercell is a majority-owned subsidiary. Its operational performance is captured within the 'International Games' segment.
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🏢 Epic Games ↔ 🧱 International Games 📊 operational viewEpic Games is a significant minority stake. Its contribution to Tencent's gaming ecosystem is reflected in the 'International Games' segment.
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🏢 Tencent Music Entertainment (TME) ↔ 🧱 Value Added Services 🟰 same entityTME is a publicly traded subsidiary. Its financial results are consolidated and contribute to the 'Value Added Services' segment, specifically within digital content subscriptions.
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🏢 Tencent Cloud ↔ 🧱 FinTech and Business Services 🟰 same entityTencent Cloud is an internally built subsidiary. Its operations and revenue are a core part of the 'FinTech and Business Services' segment.
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🏢 Weixin / WeChat ↔ 🧱 Value Added Services 🟰 same entityWeixin/WeChat is Tencent's flagship social product. Its various services (messaging, social, mini-programs) contribute significantly to the 'Value Added Services' segment and also indirectly to 'Online Advertising' and 'FinTech and Business Services' through its ecosystem.
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🏢 Tencent Games ↔ 🧱 Domestic Games 📊 operational viewTencent Games is the internal division responsible for self-developed and published games. Its operations are the primary driver for the 'Domestic Games' segment.
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🏢 Tencent Video ↔ 🧱 Value Added Services 📊 operational viewTencent Video is an internally built platform. Its subscription and advertising revenues are part of the 'Value Added Services' segment.
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🏢 DouYu ↔ 🧱 Value Added Services 📊 operational viewDouYu is a significant minority stake. Its live streaming services contribute to the 'Value Added Services' segment.
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🏢 Huya ↔ 🧱 Value Added Services 📊 operational viewHuya is a significant minority stake. Its live streaming services contribute to the 'Value Added Services' segment.
▾ 🧱 Sum of the parts
| Name | Type | % stake | Paid | Annual rev | Now worth | ×% our share | Note |
|---|---|---|---|---|---|---|---|
| Value Added Services ↔ Huya 📈 HUYA $2.26+0.00% · acq. 2018 | 🧩+🏢 merged | 39.0% | $0.5B | $50.0B | $250.0B | $97.5B | Includes online games, social networks (Weixin/QQ), digital content subscriptions (video, music, literature), and live streaming.(market cap) |
| Domestic Games ↔ Tencent Games · acq. 2003 | 🧩+🏢 merged | 100.0% | — | $20.0B | $100.0B | $100.0B | Revenue from games developed and operated in China, including Riot Games' titles in China.(estimate) |
| International Games ↔ Epic Games · acq. 2012 | 🧩+🏢 merged | 40.0% | $0.3B | $10.0B | $50.0B | $20.0B | Revenue from games developed and operated outside China, including Supercell, Miniclip, and Epic Games' contributions.(last private round) |
| FinTech and Business Services | 🧩 segment | 100.0% | — | $30.0B | $150.0B | $150.0B | Includes payment services (WeChat Pay), cloud services (Tencent Cloud), and other enterprise software. |
| Online Advertising | 🧩 segment | 100.0% | — | $15.0B | $75.0B | $75.0B | Advertising revenue from social media, media platforms, and utility tools. |
| Other | 🧩 segment | 100.0% | — | $5.0B | $20.0B | $20.0B | Miscellaneous investments and smaller ventures not fitting into core segments. |
| Other | 🧩 segment | 100.0% | — | — | — | — | holdings not assigned to a reported segment |
| Miniclip · acq. 2015 | 🏢 subsidiary | 100.0% | $0.5B | — | $1.5B | $1.5B | Swiss mobile game developer and publisher.(estimate) |
| Riot Games · acq. 2011 | 🏢 subsidiary | 100.0% | $0.4B | — | $20.0B | $20.0B | Developer of League of Legends and Valorant.(estimate) |
| Supercell · acq. 2016 | 🏢 subsidiary | 84.0% | $8.6B | — | $10.0B | $8.4B | Finnish mobile game developer known for Clash of Clans and Brawl Stars.(estimate) |
| Tencent AI Lab · acq. 2016 | 🏢 subsidiary | 100.0% | — | — | $10.0B | $10.0B | Research and development in artificial intelligence.(estimate) |
| Tencent Music Entertainment (TME) 📈 TME $8.36-4.24% · acq. 2016 | 🏢 subsidiary | 53.0% | — | — | $5.0B | $2.7B | Online music entertainment platform in China, spun off from Tencent.(market cap) |
| Tencent Pictures · acq. 2015 | 🏢 subsidiary | 100.0% | — | — | $5.0B | $5.0B | Film production and distribution arm.(estimate) |
| Tencent Video · acq. 2011 | 🏢 subsidiary | 100.0% | — | — | $15.0B | $15.0B | Online video streaming platform in China.(estimate) |
| Weixin / WeChat · acq. 2011 | 🏢 subsidiary | 100.0% | — | — | $200.0B | $200.0B | China's dominant social media and messaging app.(estimate) |
| Activision Blizzard 📈 ATVI · acq. 2007 | 💼 minority stake | 5.0% | — | — | $4.0B | $0.2B | Major video game holding company. Stake largely sold off after Microsoft acquisition.(public market position) |
| Dianping · acq. 2014 | 💼 minority stake | 20.0% | $1.0B | — | $10.0B | $2.0B | Local services and review platform, merged with Meituan.(estimate) |
| Didi Global 📈 DIDIY $3.50-1.96% · acq. 2016 | 💼 minority stake | 6.0% | — | — | $0.5B | $0.0B | Chinese ride-hailing and technology company.(public market position) |
| DouYu 📈 DOYU $4.60-2.34% · acq. 2016 | 💼 minority stake | 37.0% | $0.6B | — | $0.1B | $0.0B | Live streaming platform for games in China.(market cap) |
| FromSoftware · acq. 2022 | 💼 minority stake | 16.0% | $0.3B | — | $0.8B | $0.1B | Japanese video game developer known for Dark Souls and Elden Ring.(last private round) |
| Frontier Developments 📈 FDEV $35.55+0.08% · acq. 2017 | 💼 minority stake | 9.0% | $0.2B | — | $0.1B | $0.0B | British video game developer.(market cap) |
| JD.com 📈 JD $27.14-1.56% · acq. 2014 | 💼 minority stake | 15.0% | $0.2B | — | $4.5B | $0.7B | E-commerce giant in China. Tencent has significantly reduced its stake over time.(market cap) |
| Kakao 📈 035720 · acq. 2012 | 💼 minority stake | 6.7% | — | — | $1.5B | $0.1B | South Korean internet company, operator of KakaoTalk.(market cap) |
| Krafton 📈 259960 · acq. 2017 | 💼 minority stake | 13.5% | $0.5B | — | $3.5B | $0.5B | South Korean video game holding company, developer of PUBG.(market cap) |
| Kuaishou 📈 1024 · acq. 2017 | 💼 minority stake | 17.0% | $2.0B | — | $5.0B | $0.9B | Short-video platform in China.(market cap) |
| Meituan 📈 3690 · acq. 2014 | 💼 minority stake | 17.0% | $4.0B | — | $15.0B | $2.6B | On-demand service platform in China.(market cap) |
| Netmarble 📈 251270 · acq. 2018 | 💼 minority stake | 17.5% | $0.5B | — | $0.8B | $0.1B | South Korean mobile game developer.(market cap) |
| Nio 📈 NIO $5.09+1.39% · acq. 2015 | 💼 minority stake | 9.7% | $0.3B | — | $0.9B | $0.1B | Chinese electric vehicle manufacturer.(market cap) |
| Paradox Interactive 📈 PDX $20.83+0.24% · acq. 2016 | 💼 minority stake | 5.0% | $0.2B | — | $0.9B | $0.0B | Swedish video game publisher and developer.(live market cap) |
| Pinduoduo 📈 PDD $78.46-1.38% · acq. 2018 | 💼 minority stake | 16.0% | $0.2B | — | $28.0B | $4.5B | E-commerce platform in China.(market cap) |
| Roblox 📈 RBLX $46.39-9.97% · acq. 2020 | 💼 minority stake | 1.5% | $0.2B | — | $36.9B | $0.6B | Online gaming platform and game creation system.(live market cap) |
| Sea Limited 📈 SE $89.79-1.63% · acq. 2009 | 💼 minority stake | 18.7% | — | — | $55.9B | $10.5B | Southeast Asian consumer internet company (Garena, Shopee, SeaMoney). Tencent has significantly reduced its stake.(live market cap) |
| Universal Music Group 📈 UMG · acq. 2020 | 💼 minority stake | 10.0% | $3.3B | — | $5.0B | $0.5B | World's largest music company.(market cap) |
| WeBank · acq. 2014 | 💼 minority stake | 30.0% | — | — | $15.0B | $4.5B | China's first privately-owned online bank, backed by Tencent.(estimate) |
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